мое новое расписание: пн-пт с 8.00 по 16.00 по москве, сб и вс - выходные; после 16.00 и на вых. отвечаю по возможности

Реализация игры 5 точек в ряд на ООП

В данном уроке мы с вами попрактикуемся в ООП на JavaScript и реализуем игру 5 точек в ряд.

Исходники кода

#game td { width: 20px; height: 20px; border: 1px solid black; } #game td.gamer1 { background: yellow; } #game td.gamer2 { background: green; } #game td.winner { border: 1px solid red; } <div id="game"></div> class Field { constructor(selector, rowsNum, colsNum) { this._gameEnd = false; this._field = document.querySelector(selector); this._colsNum = colsNum; this._rowsNum = rowsNum; this._dots = new Dots; this._html = new HTML; this._queue = new Queue(['gamer1', 'gamer2']); this._html.createTable(this._field, this._rowsNum, this._colsNum); this._run(); } _run() { this._field.addEventListener('click', () => { let cell = event.target.closest('td:not(.gamer)'); if (!this._gameEnd && cell) { let col = this._html.getPrevSiblingsNum(cell); let row = this._html.getPrevSiblingsNum(cell.parentElement); let gamer = this._queue.getGamer(); let dot = new Dot(gamer, cell, row, col, this._dots); this._dots.add(dot, row, col); console.log(dot); let winLine = this._checkWin(dot); if (winLine) { this._win(winLine); } } }); } _win(winLine) { this._gameEnd = true; this._notifyWinnerCells(winLine); } _notifyWinnerCells(winLine) { winLine.forEach((dot) => { dot.becomeWinner(); }); } _checkWin(dot) { let dirs = [ {deltaRow: 0, deltaCol: -1}, {deltaRow: -1, deltaCol: -1}, {deltaRow: -1, deltaCol: 0}, {deltaRow: -1, deltaCol: 1}, ]; for (let i = 0; i < dirs.length; i++) { let line = this._checkLine(dot, dirs[i].deltaRow, dirs[i].deltaCol); if (line.length >= 5) { return line; } }; return false; } _checkLine(dot, deltaRow, deltaCol) { let dir1 = this._checkDir(dot, deltaRow, deltaCol); let dir2 = this._checkDir(dot, -deltaRow, -deltaCol); return [].concat(dir1, [dot], dir2); } _checkDir(dot, deltaRow, deltaCol) { let result = []; let neighbor = dot; while (true) { neighbor = neighbor.getNeighbor(deltaRow, deltaCol); if (neighbor) { result.push(neighbor); } else { return result; } } } } class Dots { constructor() { this._dots = {}; } add(dot, row, col) { if (this._dots[row] === undefined) { this._dots[row] = {}; } this._dots[row][col] = dot; } get(row, col) { if (this._dots[row] && this._dots[row][col]) { return this._dots[row][col]; } else { return undefined; } } } class Dot { constructor(gamer, elem, row, col, dots) { this._gamer = gamer; this._elem = elem; this._row = row; this._col = col; this._dots = dots; this._neighbors = {}; // {-1: {1: Dot, 0: Dot}, 0: {1: Dot}} this._findNeighbors(); this._notifyNeighbors(); this._reflect(); } getRow() { return this._row; } getCol() { return this._col; } becomeWinner() { this._elem.classList.add('winner'); } getNeighbor(deltaRow, deltaCol) { if (this._neighbors[deltaRow] !== undefined) { return this._neighbors[deltaRow][deltaCol]; } else { return undefined; } } addNeighbor(neighbor) { let deltaRow = neighbor.getRow() - this._row; let deltaCol = neighbor.getCol() - this._col; if (this._neighbors[deltaRow] === undefined) { this._neighbors[deltaRow] = {}; } this._neighbors[deltaRow][deltaCol] = neighbor; } _findNeighbors() { this._considerNeighbor(1, 1); this._considerNeighbor(1, 0); this._considerNeighbor(1, -1); this._considerNeighbor(-1, 1); this._considerNeighbor(-1, 0); this._considerNeighbor(-1, -1); this._considerNeighbor(0, 1); this._considerNeighbor(0, -1); } _considerNeighbor(deltaRow, deltaCol) { let neighbor = this._dots.get(this._row + deltaRow, this._col + deltaCol); if (neighbor !== undefined && neighbor._belongsTo(this._gamer)) { this.addNeighbor(neighbor); } } _notifyNeighbors() { for (let rowKey in this._neighbors) { for (let colKey in this._neighbors[rowKey]) { this._neighbors[rowKey][colKey].addNeighbor(this); } } } _reflect() { this._elem.classList.add('gamer'); this._elem.classList.add(this._gamer); } _belongsTo(gamer) { return this._gamer == gamer; } } class Queue { constructor(gamers) { this._gamers = gamers; this._counter = new Counter(this._gamers.length); } getGamer() { return this._gamers[this._counter.get()]; } } class Counter { // 3 constructor(length) { this._length = length; this._counter = null; } get() { // 0 1 2 0 1 2 if (this._counter == null) { this._counter = 0; } else { this._counter++; if (this._counter == this._length) { this._counter = 0; } } return this._counter; } } class HTML { createTable(parent, rowsNum, colsNum) { let table = document.createElement('table'); for (let i = 0; i < rowsNum; i++) { let tr = document.createElement('tr'); for (let j = 0; j < colsNum; j++) { let td = document.createElement('td'); tr.appendChild(td); //td.dataset.row = i; //td.dataset.col = j; } table.appendChild(tr); } parent.appendChild(table); } getPrevSiblingsNum(elem) { let prev = elem.previousSibling; let i = 0; while (prev) { prev = prev.previousSibling; i++; } return i; } } new Field('#game', 50, 20);

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